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	<title>Comments on: A martelo / By any other name would hit as fast: Nuance in the Capoeira Game</title>
	<atom:link href="http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/</link>
	<description>(noun, feminine): capoeira player who is skilled, experienced, intelligent, powerful, dangerous, and not to be underestimated</description>
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		<title>By: Sangue bom</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-136</link>
		<dc:creator><![CDATA[Sangue bom]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 22:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-136</guid>
		<description><![CDATA[That pretty much sums it up.]]></description>
		<content:encoded><![CDATA[<p>That pretty much sums it up.</p>
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		<title>By: Joaninha</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-131</link>
		<dc:creator><![CDATA[Joaninha]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 16:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-131</guid>
		<description><![CDATA[Ahh, okay.  Well, I will try to do both the best I can without choking, and if I do I&#039;ll learn from the experience. :P]]></description>
		<content:encoded><![CDATA[<p>Ahh, okay.  Well, I will try to do both the best I can without choking, and if I do I&#8217;ll learn from the experience. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Sangue bom</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-129</link>
		<dc:creator><![CDATA[Sangue bom]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 13:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-129</guid>
		<description><![CDATA[Forgot to say that he who eats and talks at the same time can choke.

Few don&#039;t.

Talk not, educate.]]></description>
		<content:encoded><![CDATA[<p>Forgot to say that he who eats and talks at the same time can choke.</p>
<p>Few don&#8217;t.</p>
<p>Talk not, educate.</p>
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		<title>By: Joaninha</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-127</link>
		<dc:creator><![CDATA[Joaninha]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 10:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-127</guid>
		<description><![CDATA[So, are you saying that the person eating is right, or that it&#039;s a paradox and one should find a compromise?]]></description>
		<content:encoded><![CDATA[<p>So, are you saying that the person eating is right, or that it&#8217;s a paradox and one should find a compromise?</p>
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		<title>By: Sangue bom</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-125</link>
		<dc:creator><![CDATA[Sangue bom]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 10:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-125</guid>
		<description><![CDATA[He who talks about eating at the table is poor and hungry.

He who eats at the table doesn&#039;t have time to talk.]]></description>
		<content:encoded><![CDATA[<p>He who talks about eating at the table is poor and hungry.</p>
<p>He who eats at the table doesn&#8217;t have time to talk.</p>
]]></content:encoded>
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		<title>By: Joaninha</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-120</link>
		<dc:creator><![CDATA[Joaninha]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 01:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-120</guid>
		<description><![CDATA[Hehe, there&#039;s a famous quote that goes &quot;Never underestimate the power of human stupidity.&quot;  That&#039;s true though; if a beginner starts throwing crazy chapas and martelos with power but no control, I suppose the other player, even if advanced, would have to first worry about immediate self-defense before being able to turn the tables.

You&#039;re one of two people today who has deemed something &quot;just talk&quot; on my blog, which is interesting because I&#039;ve been thinking on and off about that idea (or along the same lines) since before starting this...I think you should come back to read a post I will write in the near future!]]></description>
		<content:encoded><![CDATA[<p>Hehe, there&#8217;s a famous quote that goes &#8220;Never underestimate the power of human stupidity.&#8221;  That&#8217;s true though; if a beginner starts throwing crazy chapas and martelos with power but no control, I suppose the other player, even if advanced, would have to first worry about immediate self-defense before being able to turn the tables.</p>
<p>You&#8217;re one of two people today who has deemed something &#8220;just talk&#8221; on my blog, which is interesting because I&#8217;ve been thinking on and off about that idea (or along the same lines) since before starting this&#8230;I think you should come back to read a post I will write in the near future!</p>
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		<title>By: Sangue bom</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-114</link>
		<dc:creator><![CDATA[Sangue bom]]></dc:creator>
		<pubDate>Wed, 02 Jan 2008 15:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-114</guid>
		<description><![CDATA[The good old language thing.

As there are stupid people there are stupid dialogues/rodas.
The beginner is stupider in the sence of knowing less and the advanced is then who takes charge of the dialogue by going for preaching monologue/acrobatics, humiliates the beginner by &quot;matando um&quot; with eloquent arguments/kicks&amp;takedowns or stays calm and educated by explaining patiently/playing together.

But the stupid too can take charge. So never underestimate the unpredictability of stupidity as I always say.

Man it&#039;s beautiful.

But just talk.]]></description>
		<content:encoded><![CDATA[<p>The good old language thing.</p>
<p>As there are stupid people there are stupid dialogues/rodas.<br />
The beginner is stupider in the sence of knowing less and the advanced is then who takes charge of the dialogue by going for preaching monologue/acrobatics, humiliates the beginner by &#8220;matando um&#8221; with eloquent arguments/kicks&amp;takedowns or stays calm and educated by explaining patiently/playing together.</p>
<p>But the stupid too can take charge. So never underestimate the unpredictability of stupidity as I always say.</p>
<p>Man it&#8217;s beautiful.</p>
<p>But just talk.</p>
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		<title>By: Joaninha</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-31</link>
		<dc:creator><![CDATA[Joaninha]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 20:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-31</guid>
		<description><![CDATA[Ahh, okay, thanks for clarifying.  Haha, I will definitely be on my guard if I ever play you then!]]></description>
		<content:encoded><![CDATA[<p>Ahh, okay, thanks for clarifying.  Haha, I will definitely be on my guard if I ever play you then!</p>
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		<title>By: faisca</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-29</link>
		<dc:creator><![CDATA[faisca]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 15:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-29</guid>
		<description><![CDATA[I mean branching out in the people you play, and how you play them.  Like, not being afraid to really go at it with a higher cord (just be prepared to have a tough game) for example.

I&#039;d probably be pissed if someone randomly kicked me in the chest if we were playing a nice slow game too, but sometimes that&#039;s what happens.  Personally I wouldn&#039;t do that, I try to keep the pace of the game, and if I want to do something tricky I&#039;ll throw some fakes or something and then just put my foot on the person&#039;s chest, like, &quot;Ha!  I got you!&quot; instead of actually kicking them.

I think after reading some comments and looking at the post again I understand more about what you meant about nuance and whatnot.  I get what you&#039;re saying about meia lua de frente not being on the same level as martelo rodado.  They both have certain situations that call for them (in general) but sometimes you can switch it up maybe if you want to move the game in a new direction or just do something surprising.

I still say that capoeiristas should always expect the unexpected.]]></description>
		<content:encoded><![CDATA[<p>I mean branching out in the people you play, and how you play them.  Like, not being afraid to really go at it with a higher cord (just be prepared to have a tough game) for example.</p>
<p>I&#8217;d probably be pissed if someone randomly kicked me in the chest if we were playing a nice slow game too, but sometimes that&#8217;s what happens.  Personally I wouldn&#8217;t do that, I try to keep the pace of the game, and if I want to do something tricky I&#8217;ll throw some fakes or something and then just put my foot on the person&#8217;s chest, like, &#8220;Ha!  I got you!&#8221; instead of actually kicking them.</p>
<p>I think after reading some comments and looking at the post again I understand more about what you meant about nuance and whatnot.  I get what you&#8217;re saying about meia lua de frente not being on the same level as martelo rodado.  They both have certain situations that call for them (in general) but sometimes you can switch it up maybe if you want to move the game in a new direction or just do something surprising.</p>
<p>I still say that capoeiristas should always expect the unexpected.</p>
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		<title>By: joaninha06</title>
		<link>http://mandingueira.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-23</link>
		<dc:creator><![CDATA[joaninha06]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 07:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://mandingueira.wordpress.com/2007/12/10/a-martelo-by-any-other-name-would-hit-as-fast-nuance-in-the-capoeira-game/#comment-23</guid>
		<description><![CDATA[Thanks for such a thorough comment, Faisca!

That&#039;s definitely true, but I think a lot of people expect malicia to be used &quot;within reason&quot;, if that makes sense, in an academic (err, academy-ic) setting, although whether or not that&#039;s right or fair I don&#039;t know.  But I do know for example that if I were having a really nice, calm game with someone, and they suddenly kicked me in the chest, my very, very first instinct would probably be to call foul play...although actually if they took me down with rasteira or vingativa, I would appreciate the malicia they used in that...I wonder why that is?

And yeah...I didn&#039;t mean to make it sound as if every movement had so much nuance there was only one place and time for it.  I think then it wouldn&#039;t be nuance anymore, but just plain definition!  What I mostly wanted to get across was the possible differences that might come out of not giving particular kicks so much significance, like freeing players from getting hung up on what other players did to them.

Yup, agree again...what do you mean by branching out and being looked down on/punished?  You mean branching out in the levels of people you play, or movement-wise?

As for the last part, it&#039;s more of a personal thing (I really am paranoid), so thanks for the advice!  I&#039;ll keep that in mind for next time =)]]></description>
		<content:encoded><![CDATA[<p>Thanks for such a thorough comment, Faisca!</p>
<p>That&#8217;s definitely true, but I think a lot of people expect malicia to be used &#8220;within reason&#8221;, if that makes sense, in an academic (err, academy-ic) setting, although whether or not that&#8217;s right or fair I don&#8217;t know.  But I do know for example that if I were having a really nice, calm game with someone, and they suddenly kicked me in the chest, my very, very first instinct would probably be to call foul play&#8230;although actually if they took me down with rasteira or vingativa, I would appreciate the malicia they used in that&#8230;I wonder why that is?</p>
<p>And yeah&#8230;I didn&#8217;t mean to make it sound as if every movement had so much nuance there was only one place and time for it.  I think then it wouldn&#8217;t be nuance anymore, but just plain definition!  What I mostly wanted to get across was the possible differences that might come out of not giving particular kicks so much significance, like freeing players from getting hung up on what other players did to them.</p>
<p>Yup, agree again&#8230;what do you mean by branching out and being looked down on/punished?  You mean branching out in the levels of people you play, or movement-wise?</p>
<p>As for the last part, it&#8217;s more of a personal thing (I really am paranoid), so thanks for the advice!  I&#8217;ll keep that in mind for next time =)</p>
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